![]() ![]() I for one till this week when i forced my self to scroll through endless forums and videos trying to figure out tips and tricks had the same opinions about the game as they did, but once i got things sorted I realized it wasnt nearly as bad as i thought and found some cars quit enjoyable and actually looking forward to future builds. Pcars has a thread they update after each build that acknowledges any issues of whats working or not a link to a work around solution which is quite helpfull, yes only a community regular would know about this but the game is not available to the public so anyone with the game having an issue was interested in being a beta tester from the start and would hopefully be smart enough to go to the forum for info :) Iam sure it woulnt be too hard for one of the testers/modders to create a youtube walkthrough post it to the forum or readme me in the dl, by doing so it will help new and old simmers to hopefully sort issues and get the best out of it and draw more racers to the community. The later part of that sentence iam sure will come some time down the road as its still a work in progress and stuff needs to get sorted. Is he gonna personally walk everyone through that contacts him so they get the best out of the game.no lolĬreate a how too guide/video or properly set up the game out the box and make it more user friendly. Tim posted on the review, you didnt do this and that and next time contact me and ill walk you through. In rf2 case i dont believe tech issues are the main issues its not having proper setup instructions for outsiders that are new to the game.įor example the isr review that rf2 fans thought was a butchery towards the game, yes those two guys are tools but they made some excellent points. ![]() Yes pc gaming can be a pain in the ass at times when problems appear. Small change attempting to reduce AI tendency to stay behind a slower car. ![]() Loading custom paths from the loose track directory (*.aip files contain info for a single path) Preventing driver database from growing much larger than it needs with duplicate entries Reduced likelihood of problem in non-race multiplayer sessions where vehicles that joined late would usually not load. Message box shown if dedicated server is stated with oneclick but no mod is loaded Modified EnvReflections = Off mode to render only sky/clouds into ref mapĪdded "+memstats" cmdline option to output memory usage fileįixed an issue with duplicate mas names during packaging incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creationįixed bug where 1st time running after fresh install keyboard and controller support will be disabled.įixed a potential problem with upgrades that adjust gear settings.įix issue where sometimes shadows were fuzzy in cockpit until you hit Insert three times.įix for sidebars not clearing when exiting replay mode directly from control screen.įix for issue where a vehicle is constantly loaded/unloaded in multiplayer when they have a special skinĪdded "Copy To Clipboard" button to TTool.įixed lockup when mouse is moved in mod modeĪdded a button to manually transfer loose livery file, so that you may update the server's copy or get the latest version of the livery stored on the server.ĭisabled Mod button if server and client version do not match. Update 22 (Build 589-unstable, 590-release) Changelog (March 18, 2014):įixed bug with HDR lum histogram when in SLI modeĪdded extended ambient shadows under cars ![]()
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